This week was catered to setup and background research for our project. To better understand the objectives and setup of our project, I had to do research. 1st Class Session: -The first session was intended to give background on our capstone project framework, formatting, and general information. -Our groups also had an opportunity to assemble our necessary resources, such as our scheduled team meetings, Jira board, blog, hours spreadsheet, and communication server. -This was also our first chance to work as a team to delegate work and devise a plan to compile all the work due each week. To-Do list External links tab (link to Jira, Blog, Hours, and any other useful collaborative documents) Hours spreadsheet Letter of Intent: -The team also drafted a letter of intent based on the templates and rubrics found online. In addition, we also got it approved and posted on Blackboard. Research " Robotic therapy helps stroke patients regain function." -This week, I researched the bac...
The first week of working on the ARMtech Capstone Project consisted of Project Understanding and Set up. For set up I worked on Setting up the Microsoft Teams for our team to send larger files on as well as set up Jira Tasks for our team to complete. I also completed research for the Capstone Project on Back drivability, stroke rehabilitation, gantry systems, and MIT-Manus. I also used this research and the project description given by Dr. Kim to formulate interview questions that I could ask Dr. Kim, the client. Picture with Dr. Kim List of questions we asked Dr. Kim and some of his responses. Research Notes
Initial Manufacturing This week marked the beginning of producing our first prototype, and gaining a batter understanding of what the final product should be for this semester with our available resources. Display Code Demo (Elijah) There are two sides of the code thus far in the project, display and motor control. In the meantime while motors arrive, work on understanding the display code was done. The library chosen for the display was SFML , a cross platform graphics and audio library compatible with C++. The desired demo was designed to show how the code can produce an animation on screen while simultaneously listening for user input (mouse click), thus giving credence that the final program can display the handle position and listen for motor updates . Beginnings of the demo were mostly learning details of C++ like h files, pointers, and classes, with the first output being very simple and static. After research of the documentation, testing, and development, the...
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